Been pretty fooking busy, so completely forgot to put out a noisey in a while, but I'll condense events.
2017 was pretty shit, the whole year I was ill, which ran with the pretty shit feeling I was left with after I scrapped the game I'd been developing for some time. I just thought to myself 'this is super niche, why make things harder for yourself by making a game only you and two other hipsters in the world will want to play'?
So I binned it and started again, which honestly made me want to cry. It's like climbing a mountain, getting half way up just to go back down and start all over again - real soul crushing shit.
On the massive upside, this new game should have more appeal, as it's focused on more fun. I'm doing the art first as opposed to my previous method of programming and using place holder art. This is to spur me on, but holy fuck Batman is there so much fucking drawing to do.
I really want to talk about the game, but it's best left until I have something substantial to show the world - so check back in a couple of years you creep.
My current little game on Steam, Kalzor: 2000, is doing pretty well, but more importantly the information I've gained about selling games is invaluable. I'll be able to use what I've learned going forward with future titles.
The digital painting is still a favourite hobby of mine, I just wished it clicked more. Sometimes I can do really well and get things to look awesome, other times it's like diarrhoea. Still I'm gaining loads from trying new techniques, so hopefully I get to the point I can offer some of my work for sale.
My Wall art is another story, it just clicks. I can get something that doesn't have that digital painted look finished in a reasonable time and with good results. I will have to sit down at some point and do some commercial wall art, to bolster my portfolio. I am however, limited by my computer as to the size of the designs I do, as if they are too large my computer shits a brick.
font of knowledge
For quite some time now I've wanted to create my own fonts. I was just really interested how the process works and always wanted to add my own. I currently have two that are workable for my needs and while they are not currently for sale, I may license them at some point. (More on that in a sec).
shirt off my back
Currently my shirt designs are doing well and are something I hope to build on in 2018. I really enjoy doing them and they merge together different aspects of the work I do, which is pretty cool for me.
wideos you are vanting
I am trying to promote indie games with my show, Love Indie Games, which I'll try aim to make one a month if I get the time. I know how useless YouTube has become to get eyes on things, as it has imploded under it's own bullshit, so I'm trying to help out other indies where I can - but like I say, time and resources are scarce.
I can't see myself making videos for YouTube for a long time (if ever), as it's too distracting and as I say useless for me personally.
But I will no doubt make videos I think will help me out in some way, just most likely hosted here on my own site.
I'm currently teaching myself to write, by setting myself a few projects to do. Once they are up to scratch I'll let the world buy them. They should also give me some new skills and another outlet where I can converge my growing skill set.
license to kill
Licensing my work is going to become a big factor going into the future. Anyone wanting to display my work will have to pay the fee.
I've tried the free advertising thing and it doesn't work, so in future all of my work will be bolstered under licensing terms.
I have done a few things on the site since the last noisey, so check them out you noisey fucker. I'll try do more stuff for you to run your slinty eyes across in between work, so have a look around you dildo.