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Things Are Getting Steamy

27/7/2017

 
Steam took the long overdue decision to let customers decide what game they want to buy,​ by introducing Steam Direct. So I thought I'd see if some of my predictions for gaming were correct by entering the world's biggest market for PC gaming.

Now I've been gaming since as early as I can remember, written about the industry and of course you're well aware I've made videos on the subject too. Well now I'm developing my own games, so I think I'm in the best possible position to comment on the subject. I just wanted to cross the i's and dot the t's with this last check.

Turns out my earlier notion on how the gaming world is going is correct, so I can go ahead and take the correct course of action for me.
Kalzor: 2000 has done well considering the amount of competition
All in all my game Kalzor: 2000 has done well considering the amount of competition at the time. In a way, I kind of felt sorry for some independent game developers who didn't have my experience or knowledge of the industry. The system is going to chew them up, when really it doesn't have to be that way. 
This is why I've created a new show called ©Love Indie Games, it's because I want these games to find the eyes they deserve. I can't help everyone, but if I can make a small difference to make some people happy, then it'll make me happy.

©Love Indie Games will bring eyeballs to games I've found on my internet travels, while I have a joke about. Nothing too serious.
​game development style videos
As for the posters we spoke about last time, I keep making them every now and then. It's something I really enjoy and wish I could spend more time doing. I tried to record the process of me designing one recently, but found it too distracting.

I think I'll showcase them when I do updates or game development style videos. Definitely not a how to style or time-lapse video, probably just a shot of the work with me talking over it.
start producing videos again
I'm making room in my schedule to start producing videos again, which I'm looking forward to. The other day I was looking through some of the videos I've made and I was thinking, fuck me I made some underrated stuff. I think going forward I'd be much happier with a smaller supportive audience, rather than making something that appeals to others, but I don't enjoy creating.

That's the beauty of having my own site, I can do the things that work for me. Hopefully I can reach a niche audience who like my sense of humour.

As for the types of video, they will be varied until I find something that clicks. I already have a few things in mind, but I'll leave a bit of leeway 
I used to have fun making some of the videos, the only problems happened when I had to make stuff fit the platform I was on. So the good news is I'll be able to get creating things the way they should be.
create more content
I'm looking to create more content and line of products that people enjoy, once I get a few things lined up. This all means that work on my current game will slow down until I get used to the new work load and fitting in real life stuff.

​But as long as I appeal to a more mature clued up audience I think everything will be golden.
So I think that's it sweet cheeks, your all caught up. If there is anything I've missed I'll put it in our next catch up. Kisses.

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