Today I released the last of my mini dev log styled videos produced to advertise my game and indeed set Outer Frontier to "live".
Now the outcome sales wise is as expected, what I didn't consider was how piss poor Steam would be. It's early yet so I might need the numbers to check for sure, but it appears my new game has 10 times less page impressions from the Steam store.
An anomaly which makes no sense given that Valve constantly boast how it's store is growing. Unless you factor in that Steam is actively working against small indie type games.
Like I said we'll have to wait to see the numbers.
Over on my Youtube channel and the views for my videos promoting Outer Frontier were shockingly low. It appears support from that platform has gone the way of the Dodo, an observation from not just my own channel, but that of much more popular channels too.
A massive audience is a must if you are to overcome this viewer apathy. Which brings me to my next sad fact.
Most indie devs will make more money talking about development things like art, sound or programming, than they will actually making games. A lot of channels on game development don't actually have even a single "hit" title to their name. They make their money from Patreon, sponsors and shitty Google ads, which is why they probably don't mention how shit Steam is. They are making their living from people who have dreams of creating a game to make their fortune, when they know from experience it's not going to happen.
I don't blame them, like I said earlier you can't be negative in videos and you certainly can't go against the crowd - doesn't mean it isn't sad though.
On a brighter note I want to say thank you to all the viewers who wishlisted and bought my game. Most of whom will never read this little post and think I'm brash all the time like I am in the videos - but anyway thanks.